Critical Role Campaign 2: An Ostentatious Blood Hunter/Circus Performer with a Hidden Moral Code

Part 2 of my going through all of the characters of Critical Role’s second campaign, a fantasy RPG web series/podcast (depending on how you choose to experience it). Part 1 is here.

I’d probably best get on with talking about Molly’s character.

Continue reading “Critical Role Campaign 2: An Ostentatious Blood Hunter/Circus Performer with a Hidden Moral Code”

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Critical Role Campaign 2: A Bunch of Loners Starting to Open Up, and a Sweet Wizard/Rogue Friendship

Genre: Fantasy RPG

Synopsis: An assorted group of adventurers meet, solve a zombie crime, and decide to keep traveling together. But they don’t all want the same things, and trust is hard to build. Will they be able to find some common ground, or will their collaboration blow up in their faces? Continue reading “Critical Role Campaign 2: A Bunch of Loners Starting to Open Up, and a Sweet Wizard/Rogue Friendship”

Revisiting the Horror Genre for Halloween

I’ve always thought that I didn’t like the horror genre. And it’s true that I don’t like a lot of what I generally expect to see in horror. But since I’ve unexpectedly found myself enjoying a few works in the genre right in time for Halloween, I’ve taken some time to think about what this means. Specifically, that I don’t like a lot of the tropes I associate with traditional American horror: lack of focus on characterization, shock value deaths, the notion that characters need to be punished. I’m not necessarily enamored with a work of fiction trying to scare me either, or reveling in the helplessness of the characters.

Still, while those things make up a lot of horror works, they don’t have to. Horror (especially psychological horror) can be character-focused. Every death can mean something, or alternatively, the threat of death could replace actual death. And while the entire point of the genre is to pit the protagonists against something far more powerful than themselves, that doesn’t mean the story can’t also be about them looking for ways to fight back. Continue reading “Revisiting the Horror Genre for Halloween”

Sagas of Sundry: Dread, and the Chilling, Psychological Story of Five Friends Haunted by their Experiences

Six people standing in a woody area, with a porch behind them.
Image: Geek and Sundry

Genre: Mystery/supernatural/horror web series/RPG

Synopsis: A group of friends meet up a year after experiencing supernatural danger, to head back to the same place it happened the first time. None of them have truly managed to move on from it. No matter the consequences of going back, of tempting fate after they survived the last time, they all agree to go. In the hopes of discovering what actually happened to them, and of finding some sort of closure. Continue reading “Sagas of Sundry: Dread, and the Chilling, Psychological Story of Five Friends Haunted by their Experiences”

Why I Can’t Seem to Finish Mass Effect: Andromeda

You guys, I tried.

There are good, entertaining parts to this game–I’ve mentioned them before–but the parts in between them are too much of a slog. At some point, the anticipation that drives me through that slog to get to the good parts wears thin. Andromeda needs more than cool ideas. It has to execute them well, and consistently enough to keep the audience engaged. The game is made up of a series of good moments, and some great ones, with a lot of not-so-good stuff in between them. But what it needed was to draw the audience into a continuous story, and it doesn’t really do that. Continue reading “Why I Can’t Seem to Finish Mass Effect: Andromeda”

Miscellaneous Roundup 2

The personal intersecting with the science (AKA Work/life balance): I’ve been sick this past week, which isn’t great timing when I literally cannot miss a day of lab without risking over a month of work. So that’s been fun. For those interested, I’m knocking out a gene of interest in cell lines, isolating single cells, and growing populations from those single cells. When enough cells grow, I can store some as back ups–but I’m not at that stage yet. If any of them die out now, they’re gone forever. Continue reading “Miscellaneous Roundup 2”

Mid-Game Impressions for Mass Effect: Andromeda

An armored figure facing the backdrop, which shows a crashing spaceship on a rocky terrain, another planet visible in the distance.
Bioware

Genre: Sci-fi RPG

Synopsis: An intergalactic coalition from the Milky Way sets out to colonize a new galaxy. After 600 years travel, with the passengers cryogenic-ally preserved, you–Ryder (a customizable character)–are among the first woken up. You’re part of the team meant to explore the planets and ready them for settling.

Unfortunately, something has happened to this galaxy between when your people first analyzed them 600 years ago, and now. The worlds don’t sustain life the way they’re supposed to. Now you have to figure out what happened and how to fix it–while trying to initiate peaceful first contact with new species along the way. Continue reading “Mid-Game Impressions for Mass Effect: Andromeda”

Neverwinter Nights 2: Fun Adventure with Technical Frustrations

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Image: Obsidian via GOG

Genre: Fantasy RPG

Synopsis: The player character has grown up in a small village, raised by his/her foster father after some terrible event long ago killed his/her mother. But one otherwise peaceful day, the past comes back to haunt the village. The protagonist is sent on a quest to the city of Neverwinter by his/her foster father, given little by way of explanation. The danger escalates, and it slowly becomes clear that something truly terrible is happening. The protagonist must build a reputation, gather alliances, and fight an enemy more powerful than anyone imagined. Continue reading “Neverwinter Nights 2: Fun Adventure with Technical Frustrations”