You guys, I tried.
There are good, entertaining parts to this game–I’ve mentioned them before–but the parts in between them are too much of a slog. At some point, the anticipation that drives me through that slog to get to the good parts wears thin. Andromeda needs more than cool ideas. It has to execute them well, and consistently enough to keep the audience engaged. The game is made up of a series of good moments, and some great ones, with a lot of not-so-good stuff in between them. But what it needed was to draw the audience into a continuous story, and it doesn’t really do that. Continue reading